Core Gameplay
The scale is initially perfectly balanced. After each block placement, the scale swings for 3 seconds before settling. Players cannot place another block until the scale comes to a complete stop. The goal is to reach the target height within a total time limit (including waiting for settling). This encourages placing blocks that minimise swing amplitude.
Level & Content Design
250 levels with decreasing settle times (from 3 seconds down to 1 second in expert levels) and increasing target heights. Later levels introduce “momentum blocks” that, when placed, cause extra swinging depending on their drop height. All levels pre‑installed; no updates.
Visuals & Experience
Zen garden aesthetic – sand texture on the scale platform, smooth stone blocks, bamboo wind chime sounds. The waiting period is accompanied by a subtle ripple effect on the scale surface. The screen dims slightly while settling to indicate inactivity.
Key Features
Predictive Settle: Shows an estimate of how long the scale will swing after placing the current block.
Skip Settle: Use a “calm token” (earned every 5 levels) to instantly stop the scale.
Offline Progress: All unlocks and tokens saved locally.
User Value
Cultivates patience and foresight. The enforced waiting period turns the game into a contemplative, almost meditative experience.
Usage Scenarios
Ideal for winding down before sleep, or as a focused breathing exercise between daily tasks.









