Core Gameplay
A version designed for complete silence – no sound effects, no background music, no haptic feedback. The only feedback is visual: the tilt angle shown as a precise numeric readout and a colour‑coded background (green/yellow/red). Players must rely entirely on visual cues. The goal is to reach the target height with the fewest placements possible.
Level & Content Design
270 levels optimised for silent play. Difficulty progression focuses purely on weight and torque logic, not timing or audio cues. Includes a “Blindfold Challenge” variant where the screen dims progressively as you stack (optional, unlocked after level 100). All levels offline.
Visuals & Experience
Ultra‑minimalist – black and white interface, no decorative elements, large high‑contrast numbers. The only animation is a small dot that moves along an arc showing tilt. The stark design reduces eye strain for extended sessions.
Key Features
Large Type Mode: Doubles font size for all numbers and labels.
Subtle Flash: A silent white flash when a level is completed (can be disabled).
Accessibility Ready: Works with screen readers for basic menu navigation.
User Value
Perfect for players with auditory sensitivities, or for use in environments where silence is mandatory (libraries, late‑night play next to a sleeping partner). Builds focus without auditory distraction.
Usage Scenarios
Ideal for overnight flights, study halls, or any quiet shared space.









