Core Gameplay
Players can move the fulcrum (pivot point) of the scale left or right during gameplay. Moving the fulcrum changes how weight distributes. The goal is to stack blocks to a target height while also keeping the fulcrum within a valid range (not too close to either end). This adds a strategic dimension: you can rebalance by shifting the fulcrum instead of moving blocks.
Level & Content Design
210 levels, each with a different starting fulcrum position. Later levels have fulcrums that slowly drift unless locked in place by placing a heavy block on the short side. Includes 15 “Puzzle” levels where fulcrum movement is the only allowed action (no block moving). All levels available offline.
Visuals & Experience
Steampunk style – brass and copper colours, gear animations on the fulcrum slider, industrial ambient sounds. The fulcrum position is displayed as a physical slider on screen. When the fulcrum is centred, a steam whistle sounds.
Key Features
Fulcrum Lock: Temporarily freeze the fulcrum in place (costs one “lock charge”, refilled every 3 levels).
Visual Leverage Lines: Dashed lines showing the leverage arm for each block.
No Leaderboards: Single‑player focus with no social pressure.
User Value
Teaches the relationship between fulcrum position and effective weight. The ability to move the fulcrum provides a unique problem‑solving tool.
Usage Scenarios
Great for engineering enthusiasts, or as a novel challenge for players tired of fixed‑pivot stacking games.









