Core Gameplay
The scale is anchored at one end (like a cantilever). Blocks are placed only on the free end. The goal is to reach a target height without the anchored end lifting off the ground. This requires careful weight distribution – placing lighter blocks at the tip and heavier blocks closer to the anchor.
Level & Content Design
250 levels with anchor positions that move between levels (some anchors at 10% length, some at 30%, etc.). Later levels introduce “pendulum blocks” that swing after placement. The game includes a Sandbox mode where players can customise anchor position and block sets. All content is delivered offline.
Visuals & Experience
Industrial style – steel beam anchor, grey concrete blocks, orange safety stripes on the scale. The warning sound is a low beep that increases frequency as the anchor lifts.
Key Features
Anchor Grip Meter: Visual indicator of how much lifting force is being applied.
Block Rotation: Rotate rectangular blocks before placement to change weight distribution along the length.
No Permissions Required: The game file runs without requesting camera, location, or storage access.
User Value
Teaches torque principles concretely. The cantilever mechanic is less common in stacking games, offering a fresh learning curve.
Usage Scenarios
Ideal for engineering students as a playful refresher, or for anyone who enjoys mechanical puzzles during downtime.









