Core Gameplay
Unlike real‑time stacking, each level presents a static, unbalanced stack. Players are given a limited set of moves (e.g., swap two blocks, remove one block, add one new block) to achieve perfect balance. The goal is to find the minimal move solution. This is a pure logic puzzle with no physics simulation during play.
Level & Content Design
220 levels with move limits ranging from 1 to 8 moves. Later levels involve stacks up to 30 blocks high and multiple balance criteria (both tilt and weight distribution). Includes a “Solution Checker” that validates your sequence without executing physics. All levels are pre‑loaded.
Visuals & Experience
Minimalist spreadsheet‑like interface – each block shows its weight as a large number. Colour coding (green = safe, yellow = caution, red = overload). The satisfaction comes from clean, logical solutions rather than visual effects.
Key Features
Undo Full Sequence: Rewind any number of moves.
Hint: Reveals the weight of the block that should be moved next (but not where).
No Physics Engine: Runs on very low‑power devices without performance issues.
User Value
Sharpens deductive reasoning and optimisation skills. The puzzle format appeals to players who dislike real‑time pressure.
Usage Scenarios
Ideal for train commutes, waiting in queues, or as a collaborative activity where two people solve together.









